Cryptic Comet Solium Infernum Manual de instrucciones Pagina 9

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Solium Infernum
9
Prestige: is represents your standing in the Infernal Conclave and the relative esteem, fear, or favor with which you
are held by its members. You can accumulate Prestige in the following ways:
Places of Power: Controlling a Place of Power gives the owner a certain number of Prestige Points per turn. Each
Place of Power lists the amount generated as one of its special abilities (e.g., +1 Prestige).
Objectives: Both your public and secret objectives grant you Prestige Points at game’s end (if they have been
successfully accomplished). While failure in one’s public objective does not hurt Prestige, failure in one’s secret
objectives will result in a Prestige Point loss equal to its value.
Destroying Enemy Legions or a Place of Powers garrison: Places of Power are protected by garrisons, which
may be upgraded but never detached. (us, they are defensive units.) When defeating a Legion or garrison, you
are awarded Points equal to two times the level of the destroyed unit.
• Forcing Enemy Legions to Retreat: When you force an enemy Legion to retreat in battle you are rewarded with
Prestige Points equal to the damage inflicted on that Legion divided by three.
• Destruction Rituals: If the Ritual is successful in affecting its target, you gain (generally) Prestige Points equal to
that target’s level. If the Ritual destroys its target, you gain bonus points using the above rules.
• Diplomacy: Prestige is given for successfully accomplishing a Vendetta, refusing a demand, insulting another
player, etc.
• Unholy Relics: Some Unholy Relics yield a Prestige bonus if they are put inside a Place of Power that you control.
• Controlling Territory: You are rewarded one Prestige Point for each Canton you control at game’s end.
Manipulating the Infernal Conclave
In rare circumstances, election results in the Infernal Conclave can be altered in the final minutes. During avatar
creation, the player may buy the below Perks to aid his subversion:
Kingmaker: Before the game starts, the player with this Perk picks another as his Pawn, who is unaware of
this status. If the Pawn wins the game by election in the Infernal Conclave, the Kingmaker wins in his place --
regardless of the Kingmakers Prestige when finishing the game. e Kingmaker, however, cannot win the game
from an excommunicated status (which may be issued through Events or by his seizing, or attempted seizure, of
Pandemonium).
e Power Behind the rone: is Perk allows a player who has become a Blood Vassal to win in place of his Blood
Lord (cf. Blood Vassals & Blood Lords, 4.14.8). e Blood Lord must win by having the most Prestige at the end of the
game for this Vassal to win in his place.
Note: Kingmaker trumps e Power Behind the rone i.e. If the Kingmaker has chosen correctly but the correct
choice would be replaced by e Power Behind the rone, the Kingmaker is still the winner.
Seizing the Infernal rone by Force
As mentioned above, you may also win the game by capturing and holding the capitol city of Hell, Pandemonium. You
must hold this city for at least five turns. Seizing Pandemonium by defeating its garrison will result in your immediate
expulsion from the Infernal Conclave (i.e., your excommunication), and you receive the title of Usurper. In addition to
holding Pandemonium for five turns you must also retain control of your own Stronghold. Upon success, the game ends
and you are declared the winner. e above two Perks cannot alter this result by awarding the rone to someone else.
Response of the Remaining Players: e remaining players (both members of the Infernal Conclave and any that
have been excommunicated) must recapture Pandemonium or the Stronghold of this Usurper within five turns, else
the game is lost. During one’s occupation of Pandemonium, Infernal Conclave members may not initiate any new
diplomatic actions. e suspension of diplomacy is lifted once Pandemonium is liberated. All current Vendettas,
Demands, Insults, and Blood Feuds may be continued, though the Conclave will not approve any new Vendettas or
Blood Feuds until the Usurper has been ousted.
Recapture: When a player’s Legion ousts the Usurper from Pandemonium, he is given the choice to either keep the
city for himself or return control to the Infernal Conclave. If the player elects to keep it, he becomes the Usurper and
is immediately excommunicated. (And the five-turn counter restarts.) An excommunicated player who recaptures
Pandemonium is assumed to be a new Usurper, and the aforementioned clock is reset for five turns again.
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