Cryptic Comet Solium Infernum Manual de instrucciones Pagina 34

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Solium Infernum
34
. M G
at was the hard part. Here’s the easy part.
ere are two modes for multiplayer games: Hot Seat and Play By eMail.
Hot Seat
In Hot Seat games, players alternate inputting turns on the same computer. After each human player clicks the End Turn
button, a screen appears which prompts the next player to begin their turn.
Play By eMail (PBeM)
In PBeM games, players create their turns on separate computers and send the appropriate turn file to the player designated
as host. e host player consolidates each player’s turn in a designated game folder and then he processes the turn to finish the
round. In response, the game creates a new file which is sent to each of player’s email. Here is a detailed view of this process:
1. e Host creates the game on his computer via the Start New Game menu. He sets all game parameters. A unique name
is assigned to the game, which becomes the name for the main game file as well as the folder where the file is located.
Multiplayer save games are stored in:
Windows: My Documents\Solium Infernum Game\MultiPlayerSaves\
e Host also enters his own and each players email address or identifying name.
2. e Host then invites the players to join by clicking the Invite button. Individual invitation files are created, and these
are named after the players’ email addresses/names then placed in the folder identified above. e host player sends the
invitation files via email to the players. ese invitation files have .inv file suffixes.
3. e receiving players then place their .inv invitation files in the “_NewGameStarts” folder, which is located in their
MultiPlayerSaves folder. Each player starts Solium Infernum, selects Multiplayer, then selects Load Game. e name of
the new game appears as a file in the File Select Screen, and these players should then left-click the appropriate name and
then press Load. e game prompts them to select a pre-existing Avatar. Afterwards, the game prompts a dialogue box that
suggests sending their .trn file to the host. Clicking OK dismisses the dialogue.
4. Each player now finds a new folder named after this game within their MultiPlayerSaves folder. Here, a newly created file
-- which is named after the players email/name and ends with .trn -- is stored. e player emails this file to the host.
5. After receiving each player file the host places all .trn files in the game’s named folder. e host then starts Solium
Infernum, selects Multiplayer, then selects Load Game. He clicks the game’s name and then clicks Load. A Host Control
Interface appears which lists the status of all players. If all .trn files are present, the Start Game button is activated. e host
clicks the Start Game button to (of course) start the game.
6. e Host now sees his view of the map and he is able to create his turn orders. He may either do so now or simply save
the game, exit, and return later. Before the next turn can be processed, the host emails the main game file to the other
players and then receives their completed .trn files in return. e name of the main game file will be the game’s name
followed by the word “main.” Its suffix is .sav.
7. Players receive the main game file from the host via email and then place this file in the folder identified above. ey load
the game via their multiplayer load interface. ey complete their orders. To finish, they click End Turn to save. Afterwards,
the players exit and then email their .trn file (which has been newly created, and which resides in the named game folder)
back to the host.
8. Once the host receives all turn files, he puts them into the game folder then clicks Process Turn under the Host Control
Interface. e host should ensure that he has finished issuing orders and responding to any turn log message before clicking
this button, else: he loses his chance.
9. e game creates a new main turn file. e host distributes this through email to the players.
10. is process continues until the game is finished.
Note: Players may be turned over to the control of the AI by clicking on the “Human Player” label/button next to the players
name. is process is final though once the turn is processed and CANNOT be undone later during the game.
Note: In the case that the host player is eliminated from play, the host player will still need to collect process and
disseminate the game files. e host will simply be unable to create any orders for his own eliminated position but may view
the game board.
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