
Solium Infernum
11
Public Objective
e Public Objective is a single, known goal that you are given to accomplish, and it may exemplify the type of strategy
you will use. As mentioned above, there is no penalty for failing the Public Objective, though successful completion
results in a substantial Prestige Point bonus (30) at game’s end.
Gluttony: Consume 35 souls by game’s end.
Greed: Hold 50 Tribute Cards in your vault at game’s end.
Lust: Control e Garden of Infernal Delights or e Temple of Lust at game’s end.
Sloth: End the game never having made a demand or insult.
Wrath: Capture an opponent’s Stronghold and thereby eliminate that opponent by game’s end.
Envy: Use Deceit to bribe one Praetor, steal one Artifact, steal one Relic, and steal 10 Tribute Cards by game’s end.
Pride: End the game never having sent or received an emissary. Note: is Objective only rewards a player with 10
Prestige Points.
Perks
Perks are special abilities that you may add to your avatar when tailoring it toward a specific strategy. See Appendix G for
a detailed listing.
Dependent Attributes
You have an indirect influence over these characteristics; they may be encouraged through character creation and your
choices within the game.
Order Slots: As mentioned above, every player receives two free Order Slots. Additional slots may be gained by
increasing your attributes and, thus, increasing your power levels in their associated Disciplines (cf. Disciplines and
Powers Table, Appendix H). Some Unholy Relics, Perks, and Places of Power can also provide a player with bonus Order
Slots, though the total can never exceed six in any given turn.
Ritual Slots: Your Ritual Chamber contains five available slots that may be used to perform Rituals on any given turn. If a
Ritual lasts more than a single turn, it still requires an open Ritual Slot, but you won’t have to use another order.
Note: You automatically receive a single ritual slot at the start of the game. You can gain additional slots by increasing
your power level within the Prophecy Discipline.
Command Rating (CR): You start the game with a base CR of three, granting you the ability to command up to three
Legions, including your personal guard. You can raise your CR by increasing your power level within the Wrath Discipline.
You can command one Legion for each point of CR, so a player with a CR of five could command up to five Legions.
Healing Rate (HR): You start the game with a base HR of one, which means that damaged Legions who are positioned
next to a friendly Stronghold or Place of Power will heal one point of damage automatically per turn. For each additional
HR, an additional point of damage may be healed. Places of Power and Strongholds (well, actually their garrisons) heal in
like fashion. One’s HR rate may be increased by higher levels of Wrath and Prophecy. For this, again, see Appendix H.
Note: A Legion is healed by the HR only once per turn regardless of how many eligible locations it stands beside (e.g., the
HR is NOT doubled if a Legion is adjacent to two Places of Power).
. T G B
e game board for Solium Infernum depicts a map of the Infernal Pit. e board is divided into Cantons (remember:
hexagons), each of which represents a particular type of terrain. ere are several significant features of the Solium
Infernum game board:
Wrapping
Solium Infernum is played on a hexagonal game board that wraps into itself. is means there are no edges to the board.
If you travel a single direction you will eventually return to your starting point.
Terrain Types
e terrain that encompasses any given Canton is either passable or impassable. Some Legions possess a special ability
that enables them to enter terrain types marked as impassable. Impassable terrain can never be controlled by a player,
even if one of his Legions enters that terrain due to this special ability.
e following terrains are impassable: Rivers, Mountains, Chasms, Swamps, Waterfall Pools, Lava Flows, Lake of Fire.
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