
Solium Infernum
22
. I D
A great portion of Solium Infernum’s gameplay requires a healthy understanding and use of its diplomatic engine. Even
though you may be a martial prodigy, more often than not you will need the Conclave’s influence to justify your right to force.
.. T P H D S
During the game, interaction with your fellow Archfiends is strictly regulated by the Infernal Conclave. As long as you
are a member of the Infernal Conclave and not the subject of Excommunication, you must obey Conclave Protocols,
which basically means all diplomatic actions that you take are first directed through the Conclave and then presented in
public for all the Great Houses (i.e., your opponents) to see. ere are seven different diplomatic stances that can exist
between any two players, and all of these are mutually exclusive. (at is, you can only have one particular diplomatic
stance towards any given player.)
If a player initiates a diplomatic action against another eligible player, that action must be completed before the target
player can conduct a retaliatory diplomatic action against this opponent. If two players initiate a diplomatic action during
the same turn, the first to resolve during phase resolution takes precedence, which cancels the other and returns any
resources to the losing player. If the chosen phases are identical, the player with the highest rank takes precedence. A
continued tie awards precedence to the player with the most public Prestige. If a tie still remains, the player designated as
Regent wins. In the rare event of a continued tie, the winner is determined at random.
Note: Many diplomatic efforts take two turns to process. at is, you issue orders on the current turn, and these orders
are processed through the Infernal Conclave to the receiving opponent on the following turn. e recipient responds
while creating his orders on this second turn, so the effects of his compliance start after this turn is processed, which is
two turns from now.
.. T T O L
From within the Diplomacy Tab of the Ministerium Interface you may rank your opponents according to how you
perceive their threats. At first you are given a random default ranking, though you may later change this ranking at the
expense of an Order Slot and its correlating resource costs. (Remember, during the first 10 turns this process is free.)
e reat Order List reflects your strategic evaluation of all opponents. Higher ranked threats are easier targets for
diplomatic actions, which means they cost less Prestige and resources to engage. Ritual costs are also affected by the
reat Order List. e higher the threat, the lower the cost of a Ritual toward that opponent. When ordering threats, the
game assigns the value “1” as the highest threat ranking. Each decline in threat increases the value. So a reat Level of
“2” is far more serious than a reat Level of “4” (cf. Appendix K). is distinction will come into play when we address
Vendettas and Excommunication below.
Note: Although the cost to change the reat Order List is zero for the first 10 turns, the effects of changing this list
are not realized until the (free) order has been processed during turn resolution. Remember, the processing of turns is
described within 3.3.
Outside the sky coughed a gradient from light grey to purple, and the textured whisper of clouds
moved toward what could be the Phlegethon region. He had watched the clouds for a while, outside
that window. He was standing with a block of cheese in hand and a knife in the other. Sometimes he
would pull the knife toward his thumb and eat a sliver off the blade, watching elements dance that
were far beyond his control.
“Prelude to the End of Order” by Epistemol
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