
Solium Infernum
14
Move Points: ese determine how far a Legion may move in any given turn across the game board. For each
movement point, the Legion may enter one Canton. If the Legion has a special ability that allows it to move into
impassable terrain then it still expends one movement point to do so.
Special Abilities: Some Legions have special abilities that grant terrain movement bonuses or advantages in battle.
Some abilities may be added to a Legion if that Legion gains a level through battle promotion. Others may come from
Events.
Ranged: Indicates the Combat Value of the Legion during the Ranged challenge phase of a combat round (cf.
Resolving Battles, 4.16).
Melee: Indicates the Combat Value of the Legion during the Melee challenge phase of a combat round.
Infernal: Indicates the Combat Value of the Legion during the Infernal challenge phase of a combat round.
Hit Points: Indicates the number of damage points a Legion may sustain before its destruction.
Legion Attachments
Each Legion gains attachment slots based on its level attribute. Attachment slots may be used to place Combat Cards,
Praetors, or Evil Artifacts -- each of which provides special bonuses to their corresponding Legion.
Legion Level 1-2: 1 attachment slot.
Legion Level 3-4: 2 attachment slots.
Legion Level 5-6: 3 attachment slots.
Legion Level 7+: 4 attachment slots.
Note: Only a Legion’s owner may view the bonus details provided by Combat Cards. e bonuses from any Praetors or
Evil Artifacts, however, are viewable by everyone.
Legion Level Up
When a Legion levels up after victory in battle, the owner is sent a message in the turn log (again, this is the Turn Log
Tab of the Ministerium Interface). e owner must click the response button and select the desired upgrade to continue.
Upgrade bonuses are determined randomly and they consist of increases in combat attributes, loyalty, move points, or
new special abilities. e effects of this bonus are applied at the beginning of the processing of the following turn (cf. e
Processed Turn, under 3.3).
Legion Upkeep
Once contracted, a Legion serves for eternity or until it is destroyed or bribed away by another player. Some rare Legions
require a special amount of tribute to be paid each turn in maintenance. (And these values are shown in the Infernal
Bazaaer Interface [type ‘b’ to reach it] before you bid on them.) e tribute may be paid in advance, but if a turn passes
and tribute is not paid, the Legion returns to the Infernal Bazaar. It can, however, be hired by the previous owner, though
the contract must be won again through successful bidding.
Legion Training
Some rare Manuscripts (viz., those found through Tribute or bought in the Infernal Bazaar) allow Legions to upgrade
their attributes; done by issuing a correlating order to the Legion through its icon or through the Orders Tab of the
Ministerium Interface. e Manuscript is used like a normal Tribute Card to pay for this training, and the upgrade is
applied at the beginning of the processing of the following turn.
Legion Movement
e following rules apply to Legion movement:
• A Canton may only contain one Legion at the end of any turn. A Legion and a Place of Power can never be in the same
Canton at the end of a turn. Places of Power never move. (Note: Consider the precedence of low-numbered Turn Slots
versus higher ones. If you maneuver a Legion early in your turn then you may block an enemy’s movement that occurs
within the same turn but later, which essentially wastes his opportunity.)
• Legions may move through Cantons containing other friendly Legions or Places of Power but may never end their turn
in the same Canton as another Legion or Place of Power, be it friend or foe.
• Legions may enter the Canton of a Place of Power to initiate attack, but after battle they are placed in a random adjacent
Canton. is obviously applies to a surviving Legion that either wins against the garrison or retreats into a valid
(friendly) Canton with some remaining health. If, for example, you fly a Legion into a Place of Power that is surrounded
by enemy Cantons with whom you are not in Vendetta, Blood Feud, Excommunicated, or Blood Lord/Vassal, your
Legion is eliminated after combat occurs, even if you win. is happens since there is no valid (again: friendly) Canton
for this Legion to occupy.
• Legions may only enter the territory of another player if the correct diplomatic stance exists with that player, namely:
Vendetta, Blood Feud, Excommunication, or Blood Vassal/Blood Lord.
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