
Solium Infernum
6
Game Length: is drop-down box selects the number of Conclave Tokens that must be drawn to convene the Infernal
Conclave and, thus, end the game by choosing the Archfiend with the most Prestige as Ruler of Hell (cf. Winning the
Game, 3.4). Short games require that 10 tokens be drawn. Normal games require 15 tokens. Long games require 20. Epic
games requires 25.
Player Symbol Selection: Use these horizontal arrows to select a symbol or icon to represent each player, be they AI or
human. ere are 10 unique symbols from which you can select. e default value, a “?”, indicates a random selection.
Single Player Settings
Select an Archfiend Avatar: is data box selects the Archfiend Avatar which will represent you on the field. Your
avatar is created in the Create & Edit Avatar Menu, accessible from the Main Menu screen. Upon clicking the wax seal
next to the data box, you will be offered a list of avatars from which to choose.
Select Your Opponents: is data box selects AI opponents that you will face during the game. Upon clicking the wax
seal next to the data box, you will also be offered a list of AI avatars from which to choose. You must choose at least three
opponents to start the game.
Multiplayer Settings
Game Type: is drop-down box selects whether you are creating a Play By eMail or Hot Seat game.
Game Name: Enter a unique name for the game, which will be used to create a folder containing the save game
components of a PBeM game.
Enter Your Email Address (Game Host): Enter your email address in this text box.
Select An Archfiend Avatar (Game Host): is data box selects the Archfiend Avatar that you, the Game Host, will use
in the game. Your avatar is created in the Create & Edit Avatar Menu, which is accessible from the Main Menu. Upon
clicking the wax seal next to this data box, you will be offered a list of avatars from which to choose.
Opponent Selections: is data box either selects AI opponents that you will face or allows you to enter the email
addresses of human players who will participate in the game. If you selected Hot Seat, you will now pick an avatar for
each human player rather than submit their email addresses. A toggle to the left of each entry selects whether the player
is AI or Human. Like before, you must choose at least three opponents to start the game.
. L G
Here you may choose to load a game that was saved from a previous session. Click the name you wish to load, then click
Load to continue or Delete to permanently remove it from the list.
. C E A
Here you may create and edit avatars for the game. An avatar represents your starting position and powers (cf. e
Archfiend Avatar, 4.1), and it helps define the type of strategy you should use when approaching the game session.
. T B G P
Solium Infernum is a challenging strategy game based on the interaction of many simple concepts. Mastery of the following
game play elements is essential to secure your claim on the Infernal rone. First, we’ll start with the briefest of overviews.
. Q S U I M
• e Ministerium allows you to view and respond to log messages for that turn as well as issue orders to be completed
at turn’s end. It’s your main way of interacting with the game, so flip to the User Interface Overview in the Appendix (it’s
Appendix A) and familiarize yourself with these screens.
• Legions are your basic martial units. Left-click a Legion under your control to issue it orders. If you choose to not fully
use a Legion’s maximum movement, right-click the mouse to close its movement dialog.
• Tribute Cards serve as resources within the world of Soluim Infernum. To use Tribute Cards for bidding in the Bazaar
(or to perform Rituals, etc.), drag the card from the bottom tray in the Tribute Tab (which is part of that Ministerium
Interface you saw below) and drop it on one of the eight slots in the upper right of that window.
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