Cryptic Comet Solium Infernum Manual de instrucciones Pagina 12

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Solium Infernum
12
e following terrains are passable: Rivers with Bridges, Open Spaces.
Use this to your advantage since only few Legions possess flight and even fewer possess terrain-specific enhancements
such as Swamp Walk.
Player Borders
Each player starts the game with a Stronghold and its surrounding territory already placed under the players domain.
When a Canton is claimed by a player, it is drawn with a border and the correlating symbol which was assigned to that
player at game’s start. e active player (the one currently giving orders) views all his borders depicted in red and all
opponents’ borders in black.
Right of Prima Inferna: e game starts with almost all the Cantons of Hell unclaimed due to recent upheavals
surrounding the vacancy of the Infernal rone. e first player to move a Legion into an unclaimed Canton is granted
ownership of that Canton by the Infernal Conclave. is occurs even if the Canton does not lie adjacent to any other
Cantons owned by the player. (For example, you can fly a Legion to claim neutral Cantons outside your starting domain,
which could help you corral enemies behind a forward line of friendly Cantons.)
Right of Vendetta: After a player has claimed ownership of a Canton, the primary way that another player can actively
gain control of that Canton is by maneuvering into a Claim of Vendetta or Blood Feud (cf. Diplomacy, 4.14) against the
original owner. e aggressing player must already occupy a Canton that is adjacent to the Canton he wishes to control.
After Vendetta or Blood Feud is declared, he may enter the enemy Canton. At the end of any turn where Vendetta or
Blood Feud exists between two players, the game board is evaluated and new ownership of Cantons is determined. A
player cannot advance through another player’s borders to claim territory within the defending player’s interior. In order
to claim ownership of a Canton, the aggressor must occupy a Canton next to his own territory and then end the turn
with a Legion in the enemys former space. It is possible to daisy chain Legions and, thus, claim consecutive Cantons in a
single turn, though each Canton acquired this way must be occupied by a Legion when the turn ends.
Note: Capturing a enemy’s Place of Power is permitted and may act as a new source for determining territorial borders at
the end of the turn. It can thus become a springboard to claim territory that does not directly abut your normal borders.
Right of Conclave: In several circumstances, whether by Deceit Rituals or the playing of an Event Card (remember:
Events are drawn by the current Regent), the Infernal Conclave can reassign the ownership of a Canton as it sees fit.
Right of Excommunication: If a player moves a Legion into a Canton controlled by an excommunicated player,
possession of the Canton is assigned to the moving player regardless of whether it is adjacent to the moving player’s
holdings. Excommunication essentially means that you may take any Canton or be stripped of any Canton at will.
. T
Tribute is the general name for the four resources that must be acquired and spent to accomplish various tasks within
Hell. Tribute is brought to you as a result of a Demand Tribute order, and when it is brought, it may appear as individual
cards or as a card that contains more than one resource type. Depending on your Diabolism level, you will be offered the
opportunity to choose a subset of these Tribute Cards. e higher discipline, (of course) the greater the choice.
Note: Placing more than one Demand Tribute order results in a decreasing marginal return on the request. More
demands in a given turn lowers the quality of each subsequent offering in that turn.
Resource Types
Souls: e most sought and useful resource since they are a staple requirement for most Infernal Bazaar bids. ey
may also be used to power-up each of your Avatars attributes.
Ichor: e dark blood of demons, associated with hate and wrath. Ichor is used when recruiting Praetors and when
powering-up your Martial Prowess attribute.
Hellfire: e sulfurous essence of brimstone, associated with primal destruction and chaos. Used when bidding on
Evil Artifacts and when powering-up your Wickedness attribute.
Darkness: Not only the absence of light and goodness but the presence of corporeal evil. Darkness is associated with
deception and trickery, and it is used to bid on Unholy Relics and to power-up your Deceit attribute.
Tribute Cards
When you demand tribute from your minions, they bring you this in Tribute Cards. Each card may have one to four
types of resources on it; the quantities of each resource type may range from one to nine. As mentioned above, your
Diabolism discipline determines how many cards you are offered and how many you may keep.
Diabolism Level 0: You are offered 1 card and may keep 1 card.
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