
Solium Infernum
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Melee +X: Add X to the Melee attribute of the Legion or Place of Power commanded by this Praetor.
Infernal +X: Add X to the Infernal attribute of the Legion or Place of Power commanded by this Praetor.
Level Roll +X: Add X to the level of the Legion or Place of Power commanded by this Praetor during the following: combat
and Resistance Rolls, and determining the number of attachment slots.
Loyalty +X: Add X to the loyalty of the Legion or Place of Power commanded by this Praetor.
Mind Burn (Combat Move): Do 1d6 damage to opponent. If your Praetor’s Infernal power is greater than your opponent’s
Infernal power, do an additional 1d6.
Blood Boil (Combat Move): Do 1d6 damage to opponent. Do an additional point of damage for each level of your Praetor.
Veil of Smoke (Combat Move): Block 1d6 + 1 per Praetor level of damage from opponent during the remaining combat
phases in this round. (is includes the same phase that Veil of Smoke is used.)
Piercing Lunge (Combat Move): In addition to normal combat damage, do 1d6 in damage to opponent if your assigned
Skulls exceed your opponent’s assigned Skulls. You must do combat damage for the bonus to trigger.
Crippling Strike (Combat Move): If your Praetor’s level exceeds your opponent’s assigned Shields for the phase in which
Crippling Strike is used, remove 1d6 + 1 per Praetor level of assigned Skulls from your opponent’s combat moves in all
subsequent phases for the rest of the round.
Impale (Combat Move): In addition to normal combat damage, do one additional point of damage to your opponent for
each assigned Shield that exceeds your opponent’s assigned Skulls in the same combat move phase. You must do combat
damage for the bonus to trigger.
Bleeding Wound (Combat Move): In addition to normal combat damage, do one point of damage to your opponent for
every assigned Skull that exceeds your opponent’s assigned Shield. is effect lasts for all subsequent combat move phases
in the current round.
Bone Breaker (Combat Move): In addition to combat damage, do one additional point of damage to your opponent for
each Shield he assigned during both his current combat phase and its preceding phase. You must do combat damage for the
bonus to trigger.
Sinew Slice (Combat Move): In addition to combat damage, do 1d6 in damage for every two assigned Skulls in your
opponent’s current combat phase. You must do combat damage for the bonus to trigger.
Lava Orb (Combat Move): Do 2d6 points of damage to opponent.
Obsidian Skin (Combat Move): Block 2d6 points of damage for the remaining combat phases in this round. (is includes
the same phase that Obsidian Skin is used.)
Impenetrable Stance (Combat Move): Block two points of damage for every Shield that you assign. (is includes the
same phase that Impenetrable Stance is used. It lasts for the rest of the round.)
Demonic Trance (Combat Move): ere is a 20% chance plus 5% per level of your Praetor that this combat move will
negate each subsequent combat move of the opposing Praetor for the remaining combat phases in this round.
Oath of Retribution (Combat Move): If the opposing Praetor’s combat move inflicts damage, the opposing Praetor
receives triple the damage inflicted; you receive none.
Rain of Brimstone (Combat Move): Do 3d6 points of damage to opponent.
Tentacle Rupture (Combat Move): Do three points of damage to opponent for each combat move you have already
performed.
Vile Oath of Consumption (Combat Move): Do 1d4 points of damage to opponent for every level of your Infernal power.
Bloody Laurel: Upon this head rests the Order of the Bloody Laurel for victory in the Great Games of Pandemonium.
(Note: is gives +4-6 HP, +3-6 Loyalty, +1-4 Attack, +1-4 Defense, +1-4 Infernal, +1 Luck.)
Crimson Skull: is Praetor carries the Order of the Crimson Skull for dreadful deeds. (Note: is gives +4-6 HP, +1-3
Loyalty, +1-4 Attack, +1-4 Defense, +1-4 Infernal, +1 Luck.)
Anointed of Ash: is Praetor has been anointed by ash. (Note: is gives +2-4 HP, +1-3 Loyalty, +1-3 Attack, +1-3
Defense, +1-3 Infernal, +1 Luck.)
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