Cryptic Comet Solium Infernum Manual de instrucciones Pagina 40

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Solium Infernum
40
D. A S A
Sound of Doom: After each round starts, the enemy must roll 1d6 and add its level. If the number is less than 10, any
action” special abilities (such as those given by Artifacts and Praetors) are blocked for the entire round. Special abilities that
grant attribute bonuses are not affected.
Stunning Blow: A successful Melee attack does double damage and reduces the opponent’s attributes to zero for the rest of
that combat round.
Oblivion: If the Legion possessing this Artifact is destroyed in battle, the enemy has a 100% - 5% per enemy level chance of
being destroyed as well.
Power of Damnation: If the Legion or Place of Power deals Infernal damage to an enemy, the damage is doubled.
Panic: Before the battle starts an enemy Legion must roll 1d6 and add its level. If the number is less than 10, it takes 1d6
damage and lowers each combat attribute by 1d6. (Note: Places of Power are not affected by Panic. e enemy Legion may
receive damage equal to exceeding their starting hit points.)
Infernal Dissipation: Upon inflicting Infernal damage to the enemy, the enemy rolls 1d6 and adds its level. If the number is
less than 10, the assigned hit point damage is permanent (i.e., may not be healed.)
Vampiric Reaping: Upon inflicting Melee damage to an enemy, the enemy rolls 1d6 and adds its level. If the number is less
than 10, the enemy is damaged and the attacking unit is healed an equal amount.
Center of Evil: Combat support granted by this unit is at full-strength, not halved.
Seat of Command: Any attribute bonuses granted by a Praetor who is also attached to this unit are tripled.
Trample: Upon inflicting Melee damage to the enemy, add half of the attacking unit’s hit points as bonus to the total damage.
Infernal Burst: Upon inflicting Melee damage to the enemy, add the attacking unit’s Infernal attribute as bonus to the total damage.
Totem Power: When damaged by enemy Melee, the enemy rolls 1d6 and adds its level. If the number is less than 10, the
enemy takes damage equal to this unit’s Infernal attribute.
Leper King’s Curse: Upon inflicting Melee damage to the enemy, the enemy rolls 1d6 and adds its level. If the number is
less than 10, the enemy takes damage equaling half of this unit’s loyalty. is continues at the beginning of every subsequent
combat round.
Sulfurous Burns: All damage from Ranged attacks is doubled.
Flesh Rend: Upon inflicting Melee damage to the enemy, the enemy rolls 1d6 and adds its level. If the number is less than
10, 1d6 is deducted from each of the enemy’s non-zero attributes for the duration of combat.
Demonic Salve: All hit point damage is restored at the beginning of every game turn and every combat.
Siege Engine: All damage toward enemy Places of Power is doubled.
Dark Aura: All damage from Ranged attacks towards this unit is negated.
Wall Ram: Melee damage toward enemy Places of Power is doubled.
Hit Point Bonus 10: A bonus of 10 hit points is temporarily applied before battle.
Ranged Resistance 5: Up to five points of Ranged damage are negated against this unit whenever it loses a Ranged
challenge in combat.
Melee Resistance 5: Up to five points of Melee damage are negated against this unit whenever it loses a Melee challenge in
combat.
Swift +1: Add one to this Legion’s move points.
Ponderous: e Legion possessing this Artifact is limited to one move point; it cannot fly.
No Fly: e Legion possessing this Artifact cannot fly.
Ranged +X: Add X to Ranged attribute.
Melee +X: Add X to Melee attribute.
Infernal +X: Add X to Infernal attribute.
Level Roll +X: Add X to Legion’s level for the following purposes: combat and Resistance Rolls, and determining the
number of attachment slots.
Loyalty +X: Add X to Legions loyalty.
Half Infernal Damage: Any damage sustained by an Infernal challenge is halved.
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